What is Skimi Grid?
An independent virtual world built on OpenSimulator. You explore it in 3D with a viewer such as Firestorm. This website is the grid's home on the web: your account, the script library and help all live here.
How to get a viewerEverything below is open. Use the list on the left to jump, or your browser's own find, which works here because nothing is hidden.
An independent virtual world built on OpenSimulator. You explore it in 3D with a viewer such as Firestorm. This website is the grid's home on the web: your account, the script library and help all live here.
How to get a viewerYes. grid.skimi3d.com/map shows the live world map. Zoom in to see region names; clicking a region shows its coordinates and a teleport link you can open once your viewer is installed.
There are two ways in, and they do different things.
If you signed up with an email address, that works in place of the name. The login link sits in the top navigation and in the footer.
Sent to the address on your account. Opening it signs you in here and changes nothing else: your password stays exactly as it is.
The link works once, expires after fifteen minutes, and only ever arrives in the mailbox on your account. Anyone who cannot open that mailbox cannot use it, which is the same thing a password is meant to prove.
Log in, then open Account → Change password. The page lists what a password needs before you start typing and ticks each point off as you meet it, so nothing is sprung on you afterwards.
It is one password for two doors: the same one goes into Firestorm.
You do not need to write to anyone, but pick the right of the two doors. This is the single most common mix-up, so it is worth ten seconds.
We email a link, you choose a new one, and Firestorm wants the new one from then on. That link lasts thirty minutes.
Set a new passwordIt signs you in and leaves your password alone. That one lasts fifteen minutes.
Send a sign-in linkBoth links work once and then die. If you have lost the mailbox as well, write to contact@skimi3d.com from any address and say which avatar you are. A human reads it.
Because the link did not touch your password. It opened the website, nothing more, and that is what makes it safe to send by email in the first place. The viewer still wants your avatar name and the password you had before.
If you no longer know that password, set a new one. Firestorm will want the new one from then on.
And if you are still signed in from the link you just opened, that page offers Set a password while I'm here for a few minutes. Same result, without a second email.
Everyone can upload, whatever the account level. Mesh upload unlocks after a short quiz about intellectual property: log in with your avatar name, answer eight questions, retry as often as you like, then relog once in your viewer.
Uploads are priced by weight: simple models cost little, heavy models cost more, and broken or absurdly heavy models are rejected outright. Textures and sounds follow the same account rules.
Most OpenSim grids do not weigh meshes at all: every object counts as one prim, whether it carries two hundred triangles or two hundred thousand. That is why listings from other grids can honestly say “low prim” and still be very heavy content.
Skimi Grid does weigh them: land impact reflects what an object really costs to stream and simulate, its level-of-detail meshes, its physics shape and its size. A well-built object with properly thinned lower LODs weighs little; one whose lower LODs are barely reduced copies of the full model weighs a lot, especially when it is large, because distant visitors are streamed those lower LODs.
The number you see in the edit window, in About Land and at upload all come from the same scale. It is strict, but it is the same strictness for everyone, and it is what keeps the grid fast and land capacity meaningful.
In your inventory, the moment you pay · Grid Courier hands it to your avatar, and there is nothing to download. How it looks depends on the article. Most things arrive boxed, in a folder with the order number on it: rez the box and open it to take the piece out. A texture set arrives as a folder with the families kept as subfolders, and nothing to unpack. Something that cannot be copied is handed over as the piece itself. A landscape is the exception · it is a download, not an inworld delivery.
If the courier cannot reach you, it keeps trying. After that the money comes back by itself and the piece goes back on the seller's shelf · you do not have to ask anyone.
If the fault is ours, yes, and you do not have to ask · a delivery that never arrived comes back by itself, with the whole price returned, fee included, and the piece goes back on the seller's shelf.
Anything else is between you and the seller. If a thing is not what you expected, or not built the way you hoped, write to them · they have a name and a shop here, and most of it is sorted in two lines. We run the market, we do not judge whether a build is good, and there is no return window for having changed your mind.
If a listing turns out not to belong here at all, it comes off the shelf. Sales already made stay made.
Things you made and uploaded here yourself · mesh, textures, sounds, scripts · in any Copy / Modify / Transfer mix. Not items carried in from another world over the hypergrid, and not full-perm content somebody else made and you resell.
There is one exception: if you hold a licence that expressly allows reselling, you may list it and you name the licence, which is then printed on the article's page. Having a file is not the same as being allowed to sell it.
The whole rule, and how to list something5% of every paid sale, and nothing else. One rate, from the first day, the same for the newest seller and the oldest. On a sale of SK$ 2,000 the fee is SK$ 100 and you keep SK$ 1,900. A giveaway costs neither of you anything, and the fee is always rounded down to whole SK$.
It is not our income, it is the drain. Nobody is ever paid out in real money, so SK$ is a closed system: what the grid hands out has to leave somewhere, or prices climb until the currency means nothing. If the rate ever has to change, it is announced three months before and never for a sale already made.
Why the fee existsNo. SK$ stay on the grid · they are spent in the market and put towards your account tier and your region rent. This is a place to trade what you make with the people who live here, not an income. Everything about the market follows from that, including the fee.
You agree to the market rules once, under your name. A locked Marketplace folder is then waiting in your inventory at your next login · it appears after you sign in again, which is normal and not a fault.
Put one of your creations in it · one item, or a folder if the thing is made of several pieces. One folder is one article. Then read the folder on the website and write the article on the card that appears: your words, pictures, a category, a price, and the address of the spot where it stands. Nothing goes up by itself, and a short list tells you what is still missing.
Become a sellerYes, from stock. We cannot write a buyer a copy of a no-copy item, so we hand over the piece itself · which means each sale takes one out of your folder. Your stock is however many pieces are lying in there, so put in as many as you mean to sell. At zero the article comes off the shelf by itself and goes back up when you put another piece in.
Whatever suits the thing you are selling. Your picture keeps its shape · a wide shot stays wide, a tall one stays tall, and an inworld vendor board grows to match it. A dress photographed upright gets a tall board, a landscape gets a wide one.
Two ends to it: nothing wider than 16:9 and nothing taller than 2:4. Beyond those a board would be a letterbox or a tower that fits in no shop, so anything past them is trimmed from the middle. The long side is brought down to 1280 pixels; smaller pictures are left alone rather than blown up.
The small cards in the market stay 4:3 and crop for the preview, the way a thumbnail does everywhere. The whole picture is on the product page and on the board.
Your articlesThe grid's resident AI host. He wanders the welcome region on foot, stops to look around, and greets visitors he comes across. Say hello in local chat and he will talk back. If he spots you from a distance he may come over, and when a conversation goes quiet he will say goodbye and carry on exploring.
He is one of our AI residents. How we treat them, and how you will always know who is an AI here, is written down on its own page.
Read the stance on AI residentsEvery region is restarted now and then, which keeps it fast and stable. You are never caught by surprise: a clear on-screen notice appears first, with a bell and a countdown that starts five minutes out and ticks down to the final seconds. When the time is up you are logged out for a moment and can come straight back, usually within a minute or two.
If you would rather keep going, step across the border into a neighbouring region while yours restarts. Restarts roll across the world one wave at a time and neighbouring regions are never taken down together, so there is always somewhere next door to move to.
A curated collection of ready-to-use inworld scripts. Every script has its own page explaining what it does, how to use it and what you can build with it, so you are never left guessing at an unlabelled blob of code. Some are open to everyone, others are for members.
Browse the libraryOpen Search → Events in your viewer. Upcoming events appear right in the native Events tab: pick “In-Progress & Upcoming” for everything ahead, or browse by date. Click an event for details and a direct teleport. Times are shown in grid time (PT), like the rest of the viewer. Events from other grids can be listed too; their entry includes the address to hop over.
Two ways, both free.
Four steps, with a live preview of how your event will look in the list.
Announce an eventRez it where your event happens, touch it, follow the menus. It knows where it stands, and it works from other grids too.
Every event is reviewed by hand before it goes live; once approved it appears in Search → Events and on the public events page. The beacon also shows a countdown at your venue and lights up while the event runs.
Two cookies, and both are technically necessary.
Both last two hours, travel only over encrypted connections, and are never sent to other sites. If you tick “keep me signed in on this computer” a third one is added, and it disappears when you log out. Nothing else sets it: not registering, not a password reset, not a sign-in link.
In the marketplace your browser also remembers which items you hearted, under the name mp_wish. That one never leaves your device.
No tracking, no analytics, no advertising, nothing loaded from anyone else. That is why there is no cookie banner: consent is only required for cookies that are not strictly necessary. The full text is in the privacy policy.
A job runs every night comparing the cookies the server actually sets against the ones named here and in the privacy policy, and raises an alarm if they ever drift apart. Promises about data have a habit of quietly going stale; this one cannot.