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Selling inworld

You never put a copy in a board.

A board here is an empty shell. You rez a prim, it registers itself, and you tell it which of your articles to show. No package, no second picture, no second description, no script to configure. Change the price once and every board carrying that article knows a second later.

This page is about the second half of selling · the shop you put in the world. The rules about what may be sold here are on Selling on skimi3d.

The same ending, two ways to get there

a thing stands inworld and sells itself
The way you know 13 steps
01 build it
02 upload it
03 finish it
04 pack it into a box
05 check the box holds everything
06 push the box into the marketplace inventory
07 type the title, the words, the category, the pictures and the price
08 set the rights, and forget none of them
09 publish it
10 build a second box for the board for the board
11 put the vendor script inside it for the board
12 type the price, the picture and the words again, on the board for the board
13 rez it

Three of them exist only because the catalogue and the board are two separate things · a second box, a script to set up, and the same words typed a second time.

Here 5 steps
01 Put the folder under /marketplace One folder in your inventory. Subfolders if the thing has several pieces.
02 Press "Read the folders" The page opens every piece and works out what it can.
03 Add a picture, a price, a sentence, a tick The tick is whether it may leave the grid.
04 Rez a board inworld Any empty board. Nothing goes inside it.
05 Pick the article From the menu on the board, or the dropdown on the website. Same thing.

The count is the small part. The real difference is that nothing is typed twice · what the folder knows, the page reads for itself.

You type three things

A price, one sentence, and a tick for whether it may leave the grid. You add a picture. Everything else is read off the folder, and read means measured · not asked, not guessed, and not something you can get wrong.

A price One sentence The export tick A picture
Read for you
The four rights · C, M, T and E every piece, what they share
What is inside it the folder itself
Land impact, size, textures measured
Whether every piece is yours to sell checked one by one
Copyable, or sold from stock follows from the rights
Scripts, animations, how it is worn read off the objects

One article, as many boards as you like.

Because the board holds nothing, the same article can stand in twenty shops at once and there is still only one of it. One price, one description, one picture, one truth.

As many boards as you like
The same article in every shop you keep, at no extra cost and with nothing to keep in step.
1s
Change the price once
Every board showing it is told at once. Not at its next check · we knock on its door.
0
Nothing is lost if a board goes
It was carrying nothing. Rez another one and point it at the same article.

We do not crop your picture. The board grows instead.

Upload a tall picture and you get a tall board. Upload a wide one and you get a wide board. The screen takes the shape of what you gave it, so there is never a second version of the image made just for inworld.

180
16:9
180
4:3
180
1:1
180
3:4
180
2:4

Anything between 16:9 and 2:4 is taken as it is. Wider or taller than that and we do trim it, so those two are worth staying inside.

What it does once it stands there

none of this is set up
It shows everything by itself
Your picture, the price in figures, the four rights as a band, your shop name and your logo. All of it comes from the server and changes when you do.
It says why it is not selling
Sold out, taken down, switched off · a board that cannot sell says so on its face instead of standing there looking broken.
It sells to visitors from other grids
When the article may leave the grid, a guest can buy it and take it home. When it may not, the board turns them away rather than sell them something that cannot travel.
Three buttons
Buy it, give it to somebody, or open the article on the website to read more.
It can be closed without being taken down
Switch it off and it keeps showing your shop name and logo. Closed for the day, not broken.
It costs nothing to put up
No fee for a board, no limit on how many, and no monthly anything. The only money that moves is the five percent when something sells.
When a new script comes out, Tinker does the rounds. A small drifting thing you rez and touch. He visits every board of yours in the region, swaps the script, and goes home again · then tells you what he managed. Twenty boards do not have to be taken down and put back up.

The five percent

Five percent of the sale price, rounded down. Nothing else: no fee to list, no fee to put a board up, nothing monthly, and nothing at all on a giveaway.

SK$ 15 no fee SK$ 15
SK$ 180 − 9 SK$ 171
SK$ 750 − 37 SK$ 713
SK$ 2,000 − 100 SK$ 1,900
Rounded down, so anything under SK$ 20 costs nothing at all.
Where it goes

It is not our income · it is the drain. Nobody is ever paid out in real money, so what the grid hands out has to leave somewhere. This is the drain that only runs when somebody actually earns.

The long version is on Selling on skimi3d, together with the promise that goes with it: one number from the first day, no tier that buys a lower cut, and three months' notice before it ever changes.

Put a folder in, and see how far it gets on its own.

Reading a folder costs nothing and puts nothing on sale · you can look at what we found and walk away. A board checks in every fifteen minutes, and a price change reaches it in about a second.

Become a seller What may be sold here